0% Sellers Fees on Invader Prints


Find out more about Invader’s Aladdin Sane series, browse prints & editions for sale & view the works wanted by active buyers right now.

MyArtbroker advantage

We offer 0% sellers fees, a global network of online buyers, and a network of industry specialists, so you don’t have to shop around to get a better deal.

Submission takes less than 2 minutes & there's zero obligation to sell
0% Seller's feesfree valuationsauthenticity guaranteeindependent adviceno unsold feesleading market intelligence

Critical Review

A playful 4-part print series by Invader, Aladdin Sane combines the artist’s classic retro motif with a kitsch David-Bowie twist.

Having risen to fame in the 1990s, Invader occupies the podium in the Street Art scenery, to the point that Banksy included him in his documentary Exit Through the Gift Shop in 2010. Invader’s best-known pieces are admittedly the coloured tile mosaics ‘Space Invaders’, which are part of a large-scale worldwide project instantly recognisable across the globe. In the project, begun in 1998, Invader quite literally brings to life and into the real world the famous characters of the Taito Japanese video game, who now are part of collective imagery and nostalgically bring the viewer back to the beginnings of digital design and the distinctive space of the arcade. Through his mosaics, which work to physically recreate the digital process of pixelation and virtualisation of the image then glued to the city walls, Invader invades neuralgic points of densely-populated cities. In doing so, he not only stages a fun treasure-hunt for the viewer but also sheds light on the new forms of visibility and modes of visualising images that have emerged in response to the digital era.

Invader’s is thus a theorisation of the pixelation and virtualisation of the image as the defining contemporary way of experiencing images. Simultaneously, his works embed a critique of the alienation caused by different media, and the disembodiment of reality in favour of the virtual. To respond to this situation, Invader stages a game for the viewer, who, in attempting to uncover all the Space Invaders hidden in different cities across the globe, becomes more aware of the surrounding urban environment now marked by the artist.